Here is a brief collection of some of my favorite online and electronic tools for education.
Most of these tools are intended to be free of use for basic and student use, or may be available for low cost for students or teachers to use in limited ways.
Prezi – This online centered presentation tool is a great and easy way to develop engaging and dazzling presentations quickly.
Google Docs – Often a standard of online and hybrid classrooms, Google Docs are a great way for real-time collaboration, design, and presentation of assignments for students.
Communication tools: whether real-time or delayed, many can be used for online class needs of asynchronicity.
For workgroup and messenger rich applications, I like Slack, though I am still learning how to use it optimally (shoutout to Teaching in Higher Ed podcast and Zach Whalen’s post about how to use Slack better in teaching); Trello and Asana have some interesting differences depending on the needs of the work or group. Discord and Twitch are intended for sharing gaming experiences specifically but sometimes have other useful tools (see also gamification below).
Mind mapping and creative networking:
Google My Maps can be a fairly good tool to create layers within of Google’s Maps. ESRI has combined with ArcGIS to create Storymap, a powerful tool for geolocating narrative and content points together.
Habatica – Speaking of Gamification, this online web and app tool allows users to gamify their to-do list with friends and have some fun doing it.
Classcraft – Gamification intended for younger ages and K-9 classes for the most part, it skins a fantasy framework into class assignments and content.
Podcasts & Media
On The Media – WNYC’s radio show is some of the best media and public discourse journalism available on the internet.
Grammar Girl – Part of an excellent suite of educational podcasts and online content at Quick and Dirty Tips, this award-winning podcast discusses grammar, culture, and the words we often take for granted.
The World Peace Game (TED Talk) – John Hunter developed a comprehensive simulation game to allow fourth-graders to solve complex world problems.
…And more to come.