Games

I have been gaming for as long as I can remember. Back in undergrad, I ran the university gaming club, and I continue to play and run a variety of table-top roleplaying and strategy board games.

I think table-top games can be great solutions for the Anthropocene. They embody a kind of hearthspeaking I’m looking for–highly social and low-tech, story- and mind-based entertainments that can similarly be used for teaching and learning.

Further forays into my game development and reviews of relevant hearthspoken games will appear here. Particularly, I hope to share more about my Ecology of Games project soon too.

I did this brief foray into a snail race RPG called Snail Trails for the #EarthEmpathyJam over on itch.io. It’s still in development, but check back here or there for more info.

Links:

Collaborative Worldbuilding for Writing and Teaching (Trent Hergenrader)

Using games for teaching and systems thinking (NASAGA, etc.)

Game to Grow and Critical Core – using games for neurodiversity support and social experiential training